
http://www.fseconomy.com/
FSEconomy is a realistic economic environment for General Aviation flight simmers! You are a "pilot for hire", using various aircraft to fly passengers and/or cargo that are scattered throughout the flight simulator world. FSE does not simulate a "scheduled airline" type of environment, thus all available assignments appear randomly, and are destined to other random airports. As an FSE pilot, you must choose the best available aircraft for the job given the assignment and revenue. You must either rent an aircraft or use one that you own. You can choose a career on your own or you can form a group of several pilots. Groups can collectively own an aircraft and share it amongst themselves to create a realistic business income. You can also rent your aircraft to other FSEconomy pilots and earn virtual money. In addition to aircraft, FSE players can choose to jump into the business world of FBO ownership. FBOs (or Fixed-Base Operator) sell fuel, provide aircraft maintenance services, sell avionics, and can operate a small passenger terminal.
FSEconomy consists of a website and a small software program that interacts with Microsoft Flight Simulator 2002 (FS8), 2004 (FS9), FSX or X-Plane 9. The website is where you find assignments, rent, buy, sell, and maintain your aircraft, manage your bank account, and join or start groups. The software program (called the 'Agent' or 'Client') connects your Flight Simulator environment with the FSE database. It will detect that you have the correct aircraft at the correct airport, calculate the proper aircraft weight* to match the job, verify the assignment to be flown, adjust the fuel quantity in your aircraft to match what the database says it has onboard, and finally, log the results after the flight.
(* Weight adjustment is optional but it will make the experience more lifelike based on your assignment. If you have 4 passengers to take on a flight then it will tell you what the aircraft weight should be to simulate those 4 passengers. This really helps you learn the difference weight makes, especially on the smaller planes.)
FSEconomy has limitations of duplicating real life. Some compromises have to be made to allow comfortable interaction with Flight Simulator. The scope of FS Economy is:
• Buying/Renting Aircraft
• Buying goods
• Aircraft maintenance
• Landing fees
• Fuel Cost
• Paid assignments
• Forming and managing flight groups
• Building / owning an airport fuel and maintenance facility (FBO)
The world of FSEconomy is filled with aircraft of various makes and models. These aircraft are persistent and accumulate engine time when used. Aircraft can only be flown by one pilot at the same time and are only available at the location that they were last flown to. The fuel level is monitored by the agent, and the next person to use that aircraft will have to start with the fuel level that the last pilot left it with.
Every airport has the capability to generate assignments which are available to everybody using the FSE system on a first-come, first-served basis. Multiple assignments can be flown simultaneously and assignments can be locked for later use. Assignments may also be claimed by Flight groups, so pilots who are part of that group can fly them.
Like the real world, assignments come and go so it’s possible that an airport that has five jobs today could have none tomorrow. FSE is not designed to simulate scheduled-airline assignments that are always consistent; rather, it is a simulation of General Aviation -- sometimes there are jobs available, sometimes there aren't.
Some airports buy and sell goods. Goods can be used for various purposes. Not every airport has fuel, so fuel-management and flight planning is critical to a successful flight.
Assignments can be generated by the FS Economy system or created by other pilots (cargo moves, aircraft ferry, etc).
Please use the links below (or on the side) to find out more about RandonAir in FSE
AirBP | FBO's | Rental Fleet | Client List